fxaa()
ts
function fxaa(): EffectPass<{
uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture;
uTexelSize: (
__namedParameters: Readonly<EffectUniformContext>,
) => [number, number];
}>;Creates a fast approximate anti-aliasing post-processing effect.
FXAA detects local luminance edges and blends samples along their direction. The effect uses the current pass resolution to determine its texel size.
Returns
EffectPass<{ uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture; uTexelSize: (__namedParameters: Readonly<EffectUniformContext>) => [number, number]; }>