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fxaa()

ts
function fxaa(): EffectPass<{
  uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture;
  uTexelSize: (
    __namedParameters: Readonly<EffectUniformContext>,
  ) => [number, number];
}>;

Creates a fast approximate anti-aliasing post-processing effect.

FXAA detects local luminance edges and blends samples along their direction. The effect uses the current pass resolution to determine its texel size.

Returns

EffectPass<{ uTexture: (__namedParameters: Readonly<EffectUniformContext>) => WebGLTexture; uTexelSize: (__namedParameters: Readonly<EffectUniformContext>) => [number, number]; }>

Released under the MIT License.