Are you an LLM? You can read better optimized documentation at /examples/post-processing-builtin/noise.md for this page in Markdown format
import { glCanvas, noise } from "@radiancejs/gl"; import { Pane } from "tweakpane"; import fragment from "./dots.frag?raw"; import "./styles.css"; const noiseEffect = noise({ intensity: 0.8, time: 0 }); glCanvas({ canvas: "#glCanvas", fragment, uniforms: { uTime: ({ time }) => time / 5000, }, postEffects: [noiseEffect], }); const pane = new Pane({ title: "Noise" }); pane.addBinding(noiseEffect.uniforms, "uIntensity", { min: 0, max: 1 }); pane.addBinding(noiseEffect.uniforms, "uSize", { min: 1, max: 5 }); pane.addBinding(noiseEffect.uniforms, "uColorMix", { min: 0, max: 1 }); pane.addBinding({ enabled: false }, "enabled", { label: "Animate" }).on("change", ({ value }) => { if (value) noiseEffect.uniforms.uTime = ({ time }) => time; else noiseEffect.uniforms.uTime = () => 0; });